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AI Insights · Timothy · December 2021

Top 5 Sniper Games on Android in the US: Q4 2021

Explore the performance of the top 5 sniper games on the Android platform in the US during Q4 2021, based on data from Sensor Tower.

Top 5 Sniper Games on Android in the US: Q4 2021

During the fourth quarter of 2021, the top 5 sniper games on the Android platform in the United States showed varied performance trends. Let's delve into the weekly downloads, revenue, and active user metrics to understand how these games fared.

K Sniper - Gun Shooting Games from Homa saw notable activity in Q4. Weekly downloads started strong, peaking at over 262K in the first week of November, before gradually declining to around 89.5K by the end of December. Weekly revenue began to appear in the second half of December, reaching $121 in the final week. Active users mirrored the download trend, peaking at 320K in early November and ending the quarter at approximately 127K.

Giant Wanted by Supersonic Studios LTD experienced a surge in popularity, with weekly downloads hitting their peak at over 192K in late November. Revenue began to pick up in December, averaging around $500 per week. Active user counts followed a similar pattern, peaking at 253K in late November and then stabilizing around 159K by the end of the quarter.

Sniper 3D:Gun Shooting Games from Wildlife Studios maintained a steady performance throughout the quarter. Weekly downloads hovered between 26K and 37K, while weekly revenue remained consistent, averaging around $88K. Active users were also stable, consistently around 369K.

Guns Master by BoomBit Games had a more fluctuating performance. Weekly downloads peaked at 16.4K in early October, then dropped significantly, before seeing a slight recovery to 12.6K by the end of December. Revenue saw a slight increase towards the end of the quarter, reaching $199 in the last week. Active users also varied, peaking at 28.6K in early October and ending the quarter at 23.7K.

Sniper Honor: 3D Shooting Game by 707 INTERACTIVE observed modest performance. Weekly downloads remained relatively stable, peaking at 10.3K in early November. Revenue was consistent, averaging around $920 per week. Active users saw a small peak at 27.8K in early November and ended the quarter at approximately 23.5K.

These insights highlight the dynamic nature of the mobile gaming market. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021